A second button press causes him to kick. Leaps forward and grabs whomever he contacts. Leap at a foe and latch onto his or her head, then go to town with any attack button. Like Chomp, this attack can block some characters' recovery in Brawl. Offstage, this allows Monkey Flip to set up a Diddycide, although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. By pressing the jump button after latching onto an enemy, Diddy Kong will jump onto the enemy's head and push them downwards, which performs a Footstool Jump. If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a slap in Ultimate), releasing the opponent with moderate knockback. If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a pummel (in Ultimate, this is changed to a scratching animation). However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a self-destruct offstage. As the move sends him forward, it can be used as a recovery, and it can be used in conjunction with Rocketbarrel Boost, as it does not put Diddy into a helpless state afterwards. ![]() The move has two variations: a command grab if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. When used, Diddy Kong leaps forward towards an enemy.
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